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Game Design / User Interface / User Experience

01

Must Have Air

Runner-up in Core Games Survival Game Jam in the "Changing the Game" category. Collect air cannisters and be the last one standing to secure the win.

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02

Payload Plus

Combining the a payload like mechanic from hero shooters and mixing it with other mechanics and win conditions found in arcade favorites to create a low player count multiplayer experience using the Core Game Engine and Platform.

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03

Area Control Board Game

Designed for two to ten plus people to play one or more games in 10-30 minutes or less.

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04

UI / UX / Design

Over 15 years of design, UX, and UI work for web, apps, products, branding, and games

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05

International Project Management

Managed and worked with teams across the world from Asia to Eastern Europe.

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